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- C Code From Graphics Gems II, Academic Press, Inc.
- ==================================================
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- This is a list of the files and directories containing the C code for Graphics Gems II.
- They are listed in order of their appearance in the book. Beside each file name is the
- Gem number, author's name, and Gem title to help you find what you're looking for.
- Unfortunately, not all of the code listed in the appendix of the book is here (for various
- reasons). The missing ones will be added as they turn up. Changes will be listed at the
- bottom of this file.
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- File or Gem
- Directory Number Author and Title of Gem
- --------- ------ -----------------------
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- xlines.c I.2 Mukesh Prasad, "Intersection of Line Segments"
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- Peano/ I.7 Ken Musgrave, "A Peano Curve Generation Algorithm"
- Makefile
- main.c
- mapply.c
- peano.c
- types.h
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- Hilbert.c I.8 Douglas Voorhies, "Space-Filling Curves and a Measure of Coherence"
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- dither/ II.3 Spencer W. Thomas and Rod G. Bogart, "Color Dithering"
- dither.3
- dither.c
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- RealPixels/ II.5 Greg Ward, "Real Pixels"
- color.c
- color.h
- colrops.c
- header.c
- rasterfile.h
- ra_pr24.c
- resolu.c
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- rotate8x8.c II.6 Sue-Ken Yap, "A fast 90-Degree Bitmap Rotator"
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- inv_cmap/ III.1 Spencer W. Thomas, "Efficient Inverse Color Map Computation"
- inv_cmap.3
- inv_cmap.c
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- quantizer.c III.2 Xiaolin Wu, "Efficient Statistical Computations for Optimal Color Quantization"
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- ran_ramp.c III.3 Ken Musgrave, "A Random Color Map Animation Algorithm"
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- hot.c III.6 Dave Martindale and Alan Paeth, "Television Color Encoding and 'Hot' Broadcast Colors"
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- viewcorr/ IV.5 Rod G. Bogart, "View Correlation"
- matrix.c
- matrix.h
- viewcorr.c
- viewcorr.h
- viewfind.c
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- InterPhong.c IV.9 Nadia Magnenat Thalmann and Daniel Thanmann, "InterPhong Shading"
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- RayCPhdron.c V.1 Eric Haines, "Fast Ray-Convex Polyhedron Intersection"
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- intersect/ V.2 Joseph M. Cychosz, "Intersecting a Ray with an Elliptical Torus"
- inttor.c
- intsph.c
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- VoxelCache.c V.6 Andrew Pearce, "A Recursive Voxel Cache for Ray Tracing"
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- radiosity/ VI.1 Eric Chen, "Implementing Progressive Radiosity
- README with User-Provided Polygon Display Routines"
- draw.c
- rad.c
- rad.h
- room.c
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- FastUpdate.c VI.3 Filippo Tampieri, "Fast Vertex Radiosity Update"
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- inverse.c VII.5 Kevin Wu, "Fast Matrix Inversion"
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- rotate.c VII.7 James Arvo, "Random Rotation Matrices"
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- sparse.c VII.8 James Arvo, "Classifying Small Sparse Matrices"
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- BitCounting/ VIII.3 Alan W. Paeth and David Schilling, "Of Integers, Fields, and Bit Counting"
- bit32.c
- test.c
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- noise3.c VIII.10 Greg Ward, "A Recursive Implementation of the Perlin Noise Function"
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- Additional header files and utilities
- -------------------------------------
-
- GraphicsGems.h Andrew Glassner
-
- GGVecLib.c Andrew Glassner
-
- vector.h Steve Hollasch, "Useful C Macros for Vector Operations"
-
- c_format.c Dale Schumacher, "A PostScript typesetting program for C source code"
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- Changes
- -------------------------------------
-
- 10/02/91 Added ran_ramp.c, rotate8x8.c, inverse.c, VoxelCache.c, and Peano directory.
- 10/09/91 Added dither and inv_cmap directories.
- 11/05/91 Updated quantizer.c and sparse.c
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